Fallcrest

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City Map:

Nerath: Nentir Valley – Fallcrest

Description:

The Nentir Valley is a sub-artic taiga land, but it sees relatively little snow – winters are windy and bitterly cold [-58]. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are warm and mild [a dry 86], but short.

The valley is covered with moors, widely scattered copses of light trees, gently rolling hills and the occasional thicket of dense woodland and heavy bracken [ferny undergrowth]. The downs are hilly heaths, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between hilltops.

Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the Dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woods-folk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming, keeping livestock or cutting peat, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).

Fallcrest imports finished goods from the port city downriver and ironwork from the dwarf town of Hammerfast, and exports timber, leather, fruit, and grain. It also trades with the nearby town of Winterhaven. The surrounding hills hold several marble quarries that once produced a good deal of stone, but the area has little demand for ornamental stone these days, and only a few stonecutters still practice their trade.

Fallcrest is divided into two districts by a steep bluff that cuts across the town. The area north of the bluff is known locally as Hightown. This district survived the city’s fall in relatively good shape, and it was the first area resettled. To the south of the bluff lies Lowtown, which tends to be newer and poorer. In the event of a serious threat, people retreat up to Hightown – the bluff and the town walls completely ring this part of Fallcrest, making it highly defensible.

Population: 1,350; another 900 or so live in the countryside within a few miles of the town. The people of Fallcrest are mostly humans, halflings and dwarves. No dragonborn or eladrin are permanent residents, but travelers of all races pass through on occasion.
Government: The human noble Faren Markelhay is the Lord Warden (hereditary lord) of the town. He is in charge of the town’s justice, defense, and laws. The Lord Warden appoints a town council to look after routine commerce and public projects.
Defense: The Fallcrest Guard numbers sixty warriors who serve as constables. Moonstone Keep is their barracks. The Lord Warden can call up 350 militias at need.
Town Walls: Fallcrest’s Hightown is guarded on two sides by a wall (the river and bluffs protect the other two sides). It consists of two parallel barriers of stone block with a few feet of fill between them, and stands about 20 feet tall. Every hundred yards a small tower strengthens the wall. Two sentries walk the wall tops at night, but unless danger is imminent, the towers are left locked and are not manned. The gatehouses are permanently garrisoned.
Commerce Wheat, Fruit, Marble, Cloth, Leather, Magic items, and other goods.
Inns: Nentir Inn; Silver Unicorn.
Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse; Nentir Inn Taproom.
Supplies: Halfmoon Trading House; Sandercot Provisioners.
Temples: Temple of Erathis; Moonsong Temple (Sehanine); House of the Sun (Pelor).

Fallcrest

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